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Bastion game ending
Bastion game ending




bastion game ending bastion game ending

Not only that, but leaving Zulf behind is a reasonable decision given the story up to this point. The game practically says so itself: “Zulf’s situation is hopeless and a distraction… All that matters is the safe return of the Shard.” After finding Zulf injured and unconscious, players are given the choice between abandoning or rescuing him.Ībandoning Zulf is the more strategically sound decision. In other words, you would be defenseless, and you can be sure that the Ura aren’t going to let the Kid leave without a fight. Rescuing Zulf would mean leaving behind your weapon. This is primarily a narrative decision, but it also has implications for the gameplay. It’s at this point that Bastion gives its players a choice: they can either save Zulf and carry him back to the Bastion, or they can leave him behind. During the game’s final level, the Kid witnesses Zulf being beaten by his own people and left for dead. He leaves plenty of destruction in his wake, and the Ura blame Zulf for bringing the Kid to their doorstep. The game progresses, and the Kid finds himself retrieving core shards in Ura territory in order to repair the Bastion. After learning the truth about the Calamity, Zulf confronts Rucks. Upon learning this, Zulf destroys part of the Bastion and leaves to inform the remaining Ura. In other words, it was meant as a weapon of genocide “in case” another conflict arose.

bastion game ending

(L to R: the Kid, Zulf, Zia, and Rucks)Īs the game progresses, Zulf discovers that the Calamity was created by Caelondia and was actually intended for use against the Ura. The survivors introduce themselves to each other.

bastion game ending

Along the way, he meets three other survivors: Rucks, a mysterious man who serves as the game’s narrator Zulf, an ambassador from the Ura, a people who were once at war with Caelondia and Zia, a young Ura girl who was raised in Caelondia by her father. The player takes on the role of the Kid as he seeks out stone “cores” to power the Bastion, a sanctuary for those who survived the Calamity. Since I’m discussing the end of the game, spoilers for Bastion are below! I highly recommend playing the game for yourself first, but if you already have or just aren’t really a gamer, click to read on.įor those who haven’t played Bastion and don’t plan to, here’s a quick rundown of what you need to know about the story: an event known as the Calamity has shaken the city of Caelondia, leaving few survivors. The final scenes of Bastion have stuck with me since I finished the game a few months ago, and today, I’m going to take a closer look at what makes the game’s conclusion work so well. Beneath that, however, is a well-written story that culminates in two very charged decisions at the end of the game. Apart from that, making choices is still a core part of narrative-driven games in other genres.īastion, the first game developed by Supergiant Games in 2011, is a typical action RPG on the surface. These days, there are entire genres of video games dedicated to decision-making, like visual novels. The primary thing that sets video games apart from film or literature is the level of interaction involved, and that interaction comes through making decisions.






Bastion game ending